1. Pathfinding in games must appeal to player expectations for plausibility and naturalness, which is
what natural intelligence might conceivably do. Thus, navigation in games is not necessarily
__________ for maximum machine efficiency or for shortest distance.
(A) optimal
(B) permeable
(C) quixotic
(D) preternatural
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統計: A(44), B(4), C(6), D(7), E(0) #3098294
統計: A(44), B(4), C(6), D(7), E(0) #3098294
詳解 (共 5 筆)
#5971870
(A) optimal 最好的
(B) permeable 可滲透的;可滲入的
(C) quixotic 不切實際的,空想的
(D) preternatural 超自然的;異常的;非凡的
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