1. Pathfinding in games must appeal to player expectations for plausibility and naturalness, which is
what natural intelligence might conceivably do. Thus, navigation in games is not necessarily
__________ for maximum machine efficiency or for shortest distance.
(A) optimal
(B) permeable
(C) quixotic
(D) preternatural
詳解 (共 4 筆)
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(A) optimal (adj.) 最...
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(A) optimal (adj.) 最...
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題目翻譯: 遊戲中的路徑搜尋必須符合玩...
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遊戲中的路徑規劃必須滿足玩家對於合理性和...