4. Dungeons & Dragons turned out to ____ as a perfect bridge from statistics-oriented, win-or-lose simulations of complex combat to character creation and story-oriented play.
(A) spend.
(B) send.
(C) sense.
(D) serve.
答案:登入後查看
統計: A(0), B(0), C(1), D(0), E(0) #3450150
統計: A(0), B(0), C(1), D(0), E(0) #3450150