6. The game’s design, narrative, and pacing are all equally important elements that work in _____ to create an
experience like no other.
(A) precursor
(B) suppression
(C) lockstep
(D) withdrawal
答案:登入後查看
統計: A(107), B(28), C(81), D(13), E(0) #2379600
統計: A(107), B(28), C(81), D(13), E(0) #2379600

