6. The game’s design, narrative, and pacing are all equally important elements that work in _____ to create an
experience like no other.
(A) precursor
(B) suppression
(C) lockstep
(D) withdrawal
詳解 (共 2 筆)
未解鎖
(A) precursor 先驅(B)...
未解鎖
翻譯:遊戲的設計、敘述和節奏都是同等重要...