6. The game’s design, narrative, and pacing are all equally important elements that work in _____ to create an experience like no other.
(A) precursor
(B) suppression
(C) lockstep
(D) withdrawal

答案:登入後查看
統計: A(107), B(28), C(81), D(13), E(0) #2379600

詳解 (共 3 筆)

#4747467
(A) precursor  先驅(B)...
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#4125477
翻譯:遊戲的設計、敘述和節奏都是同等重要...
(共 129 字,隱藏中)
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#4258446

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