The author of this text is a junior high school student who enjoys playing video games as a hobby. They mention that gaming has been a part of their life for a long time and they find it a fun and engaging way to spend their free time. The author appreciates the challenge that video games offer, as it helps them develop their critical thinking skills. Additionally, the sense of community that gaming provides is important to them, as they have made many friends through online gaming and enjoy collaborating with others to achieve a common goal. The author acknowledges that there are some downsides to playing video games, such as the potential to spend too much time playing and the concern that they may promote violence or other harmful behaviors. However, the author believes that video games can be a positive influence in their life as long as they use them responsibly. They make an effort to limit their gaming time, prioritize their schoolwork and other obligations, and choose games that are appropriate and not overly violent or graphic. Overall, the author presents a balanced perspective on their hobby of playing video games. They acknowledge the potential risks but also highlight the positive aspects, such as the mental challenge and social connections that gaming can provide.本文的作者是一名喜歡玩電子遊戲的初中生。 他們提到遊戲長期以來一直是他們生活的一部分,他們發現這是一種有趣且引人入勝的打發空閒時間的方式。 作者很欣賞視頻遊戲提供的挑戰,因為它可以幫助他們培養批判性思維能力。 此外,遊戲提供的社區意識對他們來說很重要,因為他們通過在線遊戲結交了很多朋友,並喜歡與他人合作以實現共同目標。作者承認玩電子遊戲有一些缺點,例如可能會花太多時間玩,以及擔心它們可能會助長暴力或其他有害行為。 然而,作者認為,只要他們負責任地使用電子遊戲,電子遊戲就可以對他們的生活產生積極影響。 他們努力限制自己的遊戲時間,優先考慮功課和其他義務,並選擇合適且不過分暴力或過於血腥的遊戲。總的來說,作者對他們玩電子遊戲的愛好提出了一個平衡的觀點。 他們承認潛在的風險,但也強調了積極的方面,例如游戲可以提供的精神挑戰和社交聯繫。