請依下文回答第 36 題至第 40 題: Immigration, depression, anxiety and international cultures will be the focus of a series of games being
developed for a video game expo in New York, Play NYC, with an eye on giving players a unique take on real
issues.
Playcrafting, the organizer of the event, says that diversity is in the DNA of New York, which is why it is
proud to celebrate what makes New York and the American gaming industry so special by commissioning six,
new “Graffiti Games” installations created by local, first-generation immigrant developers.
“Last year was the first convention, and we wanted to make our sophomore year even more impactful,”
Dan Butchko, founder of Playcrafting said. “There have been a lot of dialogues that focus on people’s
differences lately. Games are the great uniter. Whether you’re creating or playing them, they have a way of
bringing people together, no matter where you’re going or where you come from. Giving these talented
developers the space to express themselves with no restrictions was our way to celebrate diversity and the
beauty of the NYC gaming community.”
The eight game developers whose work will be featured are originally from China, India, Kazakhstan,
Peru, Spain, and Venezuela. Some of their games to be on display include:
(1) Home Stretch by Prashast Thapan from New Delhi, India: An arcade-style racing game in which a
player will race through a city reminiscent of New Delhi to obtain a visa, and then head to New York. During
their travels, obstacles will pile up and the trip becomes progressively more difficult.
(2) The Llama Express by Pilar Aranda from Valencia, Spain and Saúl Peña Gamero from Lima, Peru: A
lighthearted game in which players ride a train through the fictional country of Esperú, feeding hungry llamas
encountered along the way with traditional Hispanic food from the train.
(3) A Hero’s Journey by Kurt Young from Beijing, China: A VR game in which players first design an
environment, choose a hero, a prince or princess and a villain and watch a story unfold. Players need to use
either VR or a projector to battle through obstacles the game contains. 【題組】39 What is the author’s attitude toward the topic?
(A) Fearful (B) Cautious (C) Positive (D) Aggressive