二、中翻英 (50%)
Translate the highlighted text into English
(Source: https://www.taiwan.net.tw/m1.aspx?sNo=0001020, 503 characters).
端午節
端午節與春節、中秋節並稱三大節日,因其由來和習俗,幾乎都和紀念戰國時期楚國詩人-屈原有關,故民間又稱「詩人節」。端午節最普遍的習俗為「划龍舟」和「吃粽子」。據說早年屈原投江而死,人們為搜救他,紛紛駕舟楫在江面來回找尋,此後逐漸演變成龍舟競渡。
時至今日,划龍舟已是一項遍及海內外的觀光活動,全臺北、中、南各地(如臺北新店碧潭及基隆河、宜蘭縣冬山河及礁溪鄉二龍村、彰化鹿港鎮、高雄市愛河等),每年均有大型龍舟競賽,近年還擴大舉辦國際邀請賽,邀請國外朋友共襄盛舉。
包粽子習俗是為防屈原身軀被魚蝦啃蝕,人們於是在竹葉中裝進米食投入江中餵食江魚,傳承至今,即演變成一項普遍習俗。除此之外,另有各種舊習俗在民間廣為流傳,如在門上懸掛艾草、菖蒲、榕枝等,藉以驅避蚊蟲;懸掛鍾馗畫像、佩帶香包及飲雄黃酒還等以保平安。
中元節
農曆 7 月俗稱「鬼月」,在傳統習俗中,從農曆 7 月 1 日凌晨起地府鬼門開到農曆 7 月 29 日鬼門關的這段期間,民間為祈求消災解厄、諸事順利平安,各地均舉辦大大小小的祭典,尤以 7 月 15 日中元節這一天達到祭典的最高潮。其中如基隆市政府舉辦的「雞籠中元祭」、宜蘭縣頭城及屏東縣恆春的搶孤,都是中元節重要的傳統習俗。
END
2. 摘錄自“January 2020 Global Economic Prospects: Slow growth, policy challenges”(標題和灰底部分無需翻譯) (127 words)
Source:
https://www.worldbank.org/en/news/feature/2020/01/08/january-2020-global-economic-prospects-slow-growth-policy-challenges
Following its weakest performance since the global financial crisis, the world economy is poised for a modest rebound this year- if everything goes just right.
Hanging over this lethargic recovery are two other trends that raise questions about the course of economic growth: the unprecedented run up in debt worldwide, and the prolonged deceleration of productivity growth, which needs to pick up to bolster standards of living and poverty eradication.
Global growth is set to rise by 2.5% this year, a small uptick from 2.4% in 2019, as trade and investment gradually recover, the World Bank's semi-annual Global Economic Prospects forecasts. Advanced economies are expected to slow as a group to 1.4% from 1.6%, mainly reflecting lingering weakness in manufacturing.
Emerging market and developing economies will see growth accelerate to 4.1% from 3.5% last year. However, the pickup is anticipated to come largely from a small number of large emerging economies shaking off economic doldrums or stabilizing after recession or turbulence. For many other economies, growth is on track to decelerate as exports and investment remain weak.
一、英翻中 (50%)
1. 摘錄自“World experts and funders set priorities for COVID-19 research” (標題無需翻譯)(180 words)
Source:
https://www.who.int/news-room/detail/12-02-2020-world-experts-and-funders-set-priorities-for-covid-19-research
Leading health experts from around the world have been meeting at the World Health Organization's Geneva headquarters to assess the current level of knowledge about the new COVID-19 disease(新冠肺炎), identify gaps and work together to accelerate and fund priority research needed to help stop this outbreak and prepare for any future outbreaks.
The 2-day forum was convened in line with the WHO R&D Blueprint - a strategy for developing drugs and vaccines before epidemics, and accelerating research and development while they are occurring.
"This outbreak is a test of solidarity -- political, financial and scientific. We need to come together to fight a common enemy that does not respect borders, ensure that we have the resources necessary to bring this outbreak to an end and bring our best science to the forefront to find shared answers to shared problems. Research is an integral part of the outbreak response," said WHO Director-General Dr Tedros Adhanom Ghebreyesus (譚德賽). “I appreciate the positive response of the research community to join us at short notice and come up with concrete plans and commitment to work together."
III. Unity Check: In each paragraph below, some sentences disrupt the unity of the passage as they digress
from the main idea. Find them and mark your answers on the scan sheet.在下面的每個段落中,有些句
子偏離了主題,因而破壞了文章的統一性。找出這些句子,將答案填於答案卡。(10%) [本大題於
答案卡作答]
Passage B:
(1) Folk remedies, which are passed on from one generation to another, are sometimes quite effective and atother times absolutely worthless. (2) One example of effective folk wisdom is the advice to eat chicken soupwhen you have the flu. (3) Many people love the taste of chicken soup, especially during cold weather. (4)Several scientific studies have shown that chicken soup improves the functioning of the fibers in the upperrespiratory tract that help people get rid of congestion. (5) Usually, people buy over-the-counter drugs toalleviate the symptoms of the flu, and today generic brands are much more popular than name Brands! (6)Unfortunately, not all folk remedies are as effective as chicken soup. (7) Scientists say, for example, thatslices of raw potato placed on the forehead will do nothing for a fever, although many people believeotherwise. (8) In fact, many people believe almost anything they are told. (9) A friend of mine once told somechildren that the world used to have only two colors-black and white- and that was why old movies lookedthat way. (10) And the children believed him! (11) Another bit of folk advice that scientists say is untrue isthat taping a child's ears back at night will change the positions of ears that stick out too much. (12) Finally,scientists say that boiling skim milk for children with diarrhea is dangerous as well as ineffective.
37. Which sentences have little to do with the main point of this discussion about folk remedies?
(A) 1, 2, 8, 9 and 10 (B) 3, 5, 8, 9 and 10 (C) 2, 3, 5, 6 and 11 (D) 1, 8, 9, 10 and 11
Passage A:
(1) For many years, ice cream was a treat enjoyed only by the nobility. (2) When Marco Polo returned to Italyfrom China in 1271 with a recipe for a new dessert made of fruit mixed with ice and milk, the dish quicklybecame a favorite of the Italian nobility. (3) However, the nobility did not share the recipe with the commonpeople. (4) Marco Polo went on to become one of the most famous travelers in history. (5) His book, TheTravels of Marco Polo, describes China as a country far superior to his own in culture and technology. (6)Several hundred years later, in 1533, Catherine de Medici of Italy introduced the recipe to the French nobilitywhen she married a son of the King of France. (7) A creative French chef experimented with the recipe,beating a mixture of fruit and cream in a bowl surrounded by ice. (8) Of course, French chefs are known fortheir creativity and imagination, which is why French restaurants are regarded as special, expensive places bymost Americans. (9) The result was a dessert much like our ice cream of today, but the recipe was still kept aclosely guarded secret. (10) When King Charles I of England brought the dessert to his country in 1625, hewas so determined to keep the recipe secret that he even refused to tell his own nobility how to make it. (11)That is just like the English, though. (12) They are known for keeping things to themselves. (13) Finally, in1670, ice cream appeared for the first time on the menu of a Paris restaurant, and soon people throughout theworld were sharing this "new" taste treat.
36. Which sentences are irrelevant to the central idea of the paragraph above?
(A) 4, 5, 8, 11 and 12 (B) 2, 9, 10, 11 and 12 (C) 1, 4, 5, 6 and 8 (D) 2, 3, 4, 5 and 10
II. Reading Comprehension: Read the article below and answer the questions that follow. Mark your answers
on the scan sheet. (10%) [本大題於答案卡作答]
A report released last month suggests that video games are a vital and positive part of college students'
social lives, even though games may be keeping them from their studies.
The study on which the report was based was conducted by the Pew Internet & American Life Project,
which sponsors research to gauge the effect of the Internet on various aspects of everyday life. The
researchers made distinctions among video games played online, those played through a personal computer,
and those using a dedicated video-game console, such as a Sony PlayStation.
The study shows that for this generation of college students, gaming does not edge out other activities,
says Steve Jones, a professor of communication at the University of Illinois at Chicago, who supervised the
research.
"It's been with them forever, and they have never had to choose between gaming and other things," he
says. "It's already been in the mix for them since the kindergarten days.... It's not that disruptive as a result."
The researchers distributed paper surveys to more than 1,100 students at colleges across the country. The
findings are accurate to within 3.5 percentage points, the report says.
The study's least surprising finding is that most respondents -- 65 percent -- said they were regular
video-game players. One in five college students said games had helped them develop, and even improve,
friendships. Sixty percent said games provided a pastime when friends are not around.
The genders showed differences in the ways that they approached games: Women play computer and
Internet games more than men, while the two sexes play console games at about the same rate. The
researchers speculate that because console games are generally more violent and feature stereotyped gender
roles, they are less attractive to women.
"The men were telling us that gaming was a standard part of the entertainment and media mix for them,
and it was something they looked forward to doing," Mr. Jones says. "Women were telling us that they were
doing it to kill time, so it wasn't as prominent an activity in their everyday lives."
The time spent on gaming and socializing does seem to cut into classwork. About half of the students
said gaming distracts them from studying.
For one in 10, gaming is a procrastination tool. A third of the respondents said they played games during
class.
However, in a somewhat contradictory finding, two-thirds of the students said video games had no effect
on their college performance. The researchers noted that the amount of time the students spent studying
closely matched the results of other surveys. Sixty-two percent of the students said they studied about 7 hours
a week, and 15 percent said they studied 12 hours a week.
James Gee, a professor of education at the University of Wisconsin at Madison, is not heartened by the
figures on students’ reported study habits -- merely an hour a day for a full load of college courses.
But the professor, whose book _What Video Games Have to Teach Us About Learning and Literacy_ was
published in May, says that in his research on high-school and middle-school students, he has had a hard time
finding any whose schoolwork is, in fact, damaged by video games. "From the earliest ages, the game is one
among multiple tasks that people do and switch between," he says.
Gaming is a much more integral part of students' social lives than the Pew study suggests, Mr. Gee
believes. "The report is a good first swipe, but with any new technology, you want to know what the niches
are," he says.
Mr. Jones says the study is only a beginning for research on video games -- something that could be used
to push the creation of educational games for students.
"Those of us working in higher education could do more to show some of the positive sides of gaming,"
he says. "In some ways, it's unfortunate that we call them games, because that makes it hard for us to take
them seriously." (Published by Scott Carlson, in _The Chronicle of Higher Education_, 15 Aug. 2003.)
35. Which of the following is not named in the article as a function that video games serve for students?
(A) morale booster
(B) means to socialize
(C) leisure activity
(D) procrastination tool